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The difficulty choices multiply damage in and inversely damage out, but I find increasing difficulty more annoying than anything since the same tactics still win the fight. Unfortunately, the game shares much in common with TES V: Skyrim especially in making combat feel more like a passive, stand-up-and-take-hits fights.
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swinging plastic swords and shooting bean bagsįallout 4 by Bethesda Game Studios improves shooting combat over previous Bethesda titles in smoothness of control, accuracy, and the VATS is fairly user friendly, too. In Part 2 I list the mods I’ve selected, and in Part 3 I describe some of the changes I’ve made to perks, armor, and weapons. This part reviews my goals for reworking combat.
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